case OP_CHANGE_PROGRAM:
program = op->program;
glUseProgram (op->program->id);
- OP_PRINT (" -> Program: %d(%s)", op->program->index, op->program->name);
+ OP_PRINT (" -> Program: %d", op->program->index);
break;
case OP_CHANGE_RENDER_TARGET:
break;
case OP_CHANGE_BLUR:
+ OP_PRINT (" -> Blur");
g_assert (program == &self->blur_program);
glUniform1f (program->blur.blur_radius_location, op->blur.radius);
glUniform2f (program->blur.blur_size_location, op->blur.size.width, op->blur.size.height);
break;
case OP_CHANGE_INSET_SHADOW:
+ OP_PRINT (" -> inset shadow");
g_assert (program == &self->inset_shadow_program);
glUniform4fv (program->inset_shadow.color_location, 1, op->inset_shadow.color);
glUniform2fv (program->inset_shadow.offset_location, 1, op->inset_shadow.offset);
break;
case OP_CHANGE_OUTSET_SHADOW:
+ OP_PRINT (" -> outset shadow");
g_assert (program == &self->outset_shadow_program);
glUniform4fv (program->outset_shadow.color_location, 1, op->outset_shadow.color);
glUniform2fv (program->outset_shadow.offset_location, 1, op->outset_shadow.offset);
break;
case OP_CHANGE_BORDER:
+ OP_PRINT (" -> Border");
g_assert (program == &self->border_program);
glUniform4fv (program->border.widths_location, 1, op->border.widths);
break;
case OP_DRAW:
- OP_PRINT (" -> draw %ld, size %ld and program %s\n",
- op->draw.vao_offset, op->draw.vao_size, program->name);
+ OP_PRINT (" -> draw %ld, size %ld and program %d\n",
+ op->draw.vao_offset, op->draw.vao_size, program->index);
glDrawArrays (GL_TRIANGLES, op->draw.vao_offset, op->draw.vao_size);
break;